Ninth Games

NINTH GAMES / CAREERS

Make great ideas
into great games.

We are Ninth Games. We develop games, build commissioned software and operate VTuber projects. Bring your craft to the next creation.

How we create together

From original games to interactive software, we bring design, programming and art together. Our team collaborates remotely, with clear scope and regular progress communication.

01

Make ideas playable

Care about the details players experience, from character expressions to interaction.

02

Create across disciplines

Connect art, gameplay and technology in one shared creation.

03

Agree before we begin

Clarify deliverables, schedules and compensation, and keep communication open.

Current public opportunity

01 / Project collaboration

Pixel Artist

2D Game Artist

Outsourced project work · per-project pay

HoloCozy
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Create character and room pixel art for HoloCozy, bringing a little desktop world to life.

Arrangement
Outsourced project work · per-project pay
Eligibility
Freelancers living in Taiwan or Taiwan-based studios
Project quotation
Please provide a quote based on the scope and deliverables
Selection
Portfolio review followed by a paid trial

Final scope, quotation, trial fee and payment terms are agreed for each collaboration.

What you will create

  • Chibi pixel characters, rooms and furniture that match the existing art style.
  • Frame-by-frame idle, walking and everyday interaction animations.
  • Layered files, separated parts, artwork behind occluded areas and animation sheets ready for game use.

What we look for

  • Strong pixel proportions, silhouettes and colour; consistent work from references.
  • Frame-by-frame animation with clear timing and transitions.
  • Ability to clarify specifications, organise files and communicate progress and revisions.

Prepare your application

01 / PORTFOLIO
Portfolio and introduction
  • Character, room and furniture work, plus animation GIFs, videos or frames.
  • A short introduction, relevant experience and usual tools. Identify your contribution to team projects.
  • Earliest start date and weekly availability.
02 / QUOTATION
Initial quote and schedule
  • Try the demo and choose one character and one room as the estimate reference.
  • Quote character plus animation, room plus furniture and layers, and the combined set separately.
  • State production time, motion/frame/object assumptions, formats, included revisions and exclusions.
  • List questions about unclear specifications. No new artwork is required for the quote.

How collaboration begins

  1. 01
    Portfolio review

    Apply now with your work, experience and availability.

  2. 02
    Paid trial

    If the initial review is a fit, agree on a small trial’s scope, fee and deadline first.

  3. 03
    Project agreement

    After a successful trial, confirm specifications, quotation, delivery and payment arrangements.

Application essentials

Read the opening that interests you and share materials that help us get to know you. Expand each opening for its scope, quotation requirements and selection process.

01

Portfolio and relevant work

Share accessible links to work relevant to the role. For team projects, explain which parts you contributed.

02

Introduction and skills

Briefly introduce your background, relevant experience, usual tools and the work you would like to take on.

03

Availability

Let us know your earliest start date, weekly availability and preferred way of collaborating.

Questions about collaborating?

Use the application button on this page to submit your materials. For questions about scope or the collaboration arrangement, you can also contact us first.

Ask about collaboration